Flash Media Server 3: Streaming Media Application Development(FMS3) / 講座目録
講座目録
- Unit 1: Introducing the Course
- Reviewing the Course Prerequisites
- Reviewing the Course Format
- Outlining the Course Content
- Unit 2: Introducing Flash Media Applications
- Introducing Streaming and Social Media Applications
- Presenting FMS Application Runtime Platforms
- Understanding Flash Player Security, Camera and Microphone Settings
- Understanding Supported Media Types
- Flash Media Server Programming Languages and Application Development Tools
- Exploring FMS Directories and Files
- Understanding FMS 3 Editions
- Unit 3: Leveraging the FLVPlayback Component
- Introducing the ActionScript 3 FLVPlayback Component
- Streaming Video Without Code
- Implementing Basic Player Controls
- Enhancing the Player with ActionScript
- Using FullScreen Mode
- Using Video Metadata
- Subscribing to Live Video
- Unit 4: Streaming Pre-Recorded Audio and Video
- Streaming Pre-Recorded Audio and Video
- Reviewing Streaming File Formats
- Setting up FMS for Streaming
- Core Classes for Streaming in ActionScript 3
- Introducing the NetConnection Class
- Exploring NetConnection Event Handling
- Streaming with ActionScript
- Exploring NetStream Event Handling
- Streaming-Only Playback Options
- Streaming Audio Files with ActionScript
- Unit 5: Building Live Streaming Clients
- Using Live Audio and Video
- Accessing the Microphone and Camera
- Optimizing Device Configuration
- Using the NetStream Class for Publishing
- Subscribing to Live Video
- Unit 6: Introducing SSAS
- Introducing Server Side ActionScript (SSAS)
- An Overview of SSAS Classes
- Working with the Application Class
- Managing Connection Requests from Clients
- Working with the Client Class
- Using the NetConnection Class in SSAS
- Unit 7: Creating Social Media Applications
- Defining Social Media Applications
- Using Remote SharedObjects (RSO)
- Connecting to Remote SharedObjects
- Writing to Remote SharedObjects
- Reading Remote SharedObject Data
- Examining SharedObject Synchronization
- Remote Method Invocation
- Broadcasting One-Way Messages
- Special Uses for NetStream Messaging
- Client / Server Remote Method Invocation
- Appendix A: Student Setup Guide
- System Requirements
- Setup instructions
講座の概要をチェック!
講座の概要は
Flash Media Server 3: Streaming Media Application Developmentのページでご確認いただけます。








