Flash Media Server 3: Streaming Media Application Development(FMS3) / 講座目録

講座目録

  • Unit 1: Introducing the Course
    • Reviewing the Course Prerequisites
    • Reviewing the Course Format
    • Outlining the Course Content
  • Unit 2: Introducing Flash Media Applications
    • Introducing Streaming and Social Media Applications
    • Presenting FMS Application Runtime Platforms
    • Understanding Flash Player Security, Camera and Microphone Settings
    • Understanding Supported Media Types
    • Flash Media Server Programming Languages and Application Development Tools
    • Exploring FMS Directories and Files
    • Understanding FMS 3 Editions
  • Unit 3: Leveraging the FLVPlayback Component
    • Introducing the ActionScript 3 FLVPlayback Component
    • Streaming Video Without Code
    • Implementing Basic Player Controls
    • Enhancing the Player with ActionScript
    • Using FullScreen Mode
    • Using Video Metadata
    • Subscribing to Live Video
  • Unit 4: Streaming Pre-Recorded Audio and Video
    • Streaming Pre-Recorded Audio and Video
    • Reviewing Streaming File Formats
    • Setting up FMS for Streaming
    • Core Classes for Streaming in ActionScript 3
    • Introducing the NetConnection Class
    • Exploring NetConnection Event Handling
    • Streaming with ActionScript
    • Exploring NetStream Event Handling
    • Streaming-Only Playback Options
    • Streaming Audio Files with ActionScript
  • Unit 5: Building Live Streaming Clients
    • Using Live Audio and Video
    • Accessing the Microphone and Camera
    • Optimizing Device Configuration
    • Using the NetStream Class for Publishing
    • Subscribing to Live Video
  • Unit 6: Introducing SSAS
    • Introducing Server Side ActionScript (SSAS)
    • An Overview of SSAS Classes
    • Working with the Application Class
    • Managing Connection Requests from Clients
    • Working with the Client Class
    • Using the NetConnection Class in SSAS
  • Unit 7: Creating Social Media Applications
    • Defining Social Media Applications
    • Using Remote SharedObjects (RSO)
    • Connecting to Remote SharedObjects
    • Writing to Remote SharedObjects
    • Reading Remote SharedObject Data
    • Examining SharedObject Synchronization
    • Remote Method Invocation
    • Broadcasting One-Way Messages
    • Special Uses for NetStream Messaging
    • Client / Server Remote Method Invocation
  • Appendix A: Student Setup Guide
    • System Requirements
    • Setup instructions